Supercharging personas to elevate experience design
When personas come to life, so does the experience
As experience designers, we regularly see the huge value that comes from not just building personas to represent an audience, but lifting these personas off the page to become 3D, living, breathing representations of a group of people. Bringing personas to life helps us design and build effective and meaningful experiences for any audience. And well-informed experience design can positively affect every interaction our audience has – whether that audience is employees, partners, consumers or any other group.
In this post I share some of FathomXP’s experiences of bringing personas to life to enhance experience design. I’ve also spoken to a number of other experience designers to highlight some of the creative ways they are using and elevating personas.
At FathomXP, we not only build customer and employee personas, we also bring them to life to create deeper empathy and engagement between organisations and their employees and customers.
Examples of experiences we’ve designed using personas:
Leadership development and high potential development programmes
Customer closeness programmes with a demonstrable impact on employees’ understanding of and connection to customers
Product innovation and design
Employer brand and recruitment campaigns
Employee onboarding
Please note, in this post, I’m using the term persona in its generic sense. This includes pen portraits, archetypes and personas. See an explanation of the differences in content, form and utility between employee personas here.
The essence of personas
Personas are more than mere profiles; they are vivid, detailed representations of your audience, crafted from a blend of demographic, psychographic and behavioural data. They encapsulate the desires, frustrations, and behaviours of defined user groups, enabling designers to foresee how these users might interact with your offer under various conditions.
Once we set aside our ego, we can set aside our assumptions and glean the true insights we need to design great experiences for our audience.
Creating personas
1. Research the audience
The first step is to create a user research strategy based on a clear articulation of what it is you are seeking to understand about the audience. Researchers then gather data through multiple channels, such as surveys, interviews, focus groups and direct observation. This phase is crucial for understanding the nuanced realities of the target audience, often revealing unexpected insights.
For example, Mark McCulloch led the marketing campaign ‘Rise Fast, Work Young’ to change perceptions of hospitality industry careers. The aim was to grab the attention of under 30s, particularly those in entry-level jobs. He explained:
Another example of how to research the audience from real life data comes from Natalie Burns from UnitedUs agency:
2. Create personas
Once the data is collected, the next challenge is synthesis. This means distilling data to uncover patterns and commonalities that define distinct user groups. This process often involves sorting an audience based on their needs, behaviours and motivations. These characteristics might include the persona’s goals, challenges, skills, and preferences toward certain technologies, products, or services. This gives us a shared language to talk about our audience. After rounds of testing, validation and refinement, these groups evolve into personas. For experience design, each persona typically includes a name, a fictional yet plausible background, and specific characteristics that reflect the collected data.
Depending on the type of persona and the intended use, design teams will typically have an (ideally) small number of personas (five to seven) so they are manageable and knowable. Sometimes there may be a case for a larger group. Running an industry-funded campaign gave Mark McCulloch of Hospitality Rising specific considerations:
Source: Hospitality Rising campaign
3. Empathise with the personas
In experience design, the next stage in developing and applying personas to a design challenge is building empathy maps. An empathy map typically explores personas in six categories: what that persona says, thinks, does, and feels, as well as their pains and gains. Each category of the empathy map represents a snapshot of the user's thoughts and feelings. This tool helps teams develop deep, shared understanding and empathy for the personas.
Bringing personas to life
To make personas actionable, we create scenarios in which the personas operate. These scenarios help predict how personas might interact with a product or service, guiding and provoking the design process by simulating real-world usage.
Personas are brought to life at various stages of the experience design process:
Ideation
Personas help democratise the design process. In ideation sessions, they shift the focus from subjective opinions, to what best serves the persona. This empowers teams to make decisions based on user-centric data rather than hierarchy or conjecture.
Prototyping
As prototypes of products or services are developed, personas are used to test usability and effectiveness. Designers ask questions like "How would Persona X interact with this feature?" or "What would frustrate Persona Y in this scenario?"
Audience engagement
In leadership programmes and employee activation programmes, we have the opportunity to bring the audience to life in a visceral way and to disrupt assumptions about them.
For example, a banking client of FathomXPs was running a leadership conference. We halted proceedings and simulated a live tech crisis, having customers dial in to express their real-life concerns, which leaders had to resolve there and then. The customers were actors, well briefed, but it felt real to the leaders. This creative simulation interrupted the usual leadership flow and swung the pendulum within the event, created more empathy with customers, and saw high levels of engagement within the leadership community.
With a customer closeness programme for Nectar we did a range of exciting initiatives to bring the personas to life, from interviewing customers in the street and writing up our findings on giant persona cut-outs back in the office, to role-playing personas’ experience of Nectar in the middle of Hoxton Square in London. As a result of this program Nectar employees could really understand the customers behind the data.
Back to Hospitality Rising, I asked Mark McCulloch how they created the campaign experience:
Conclusion
Incorporating personas into the design process transforms abstract audience data into relatable, humanised characters that teams can empathise with and design for. By understanding and embodying these personas, we can create more impactful, user-centric experiences that resonate deeply with our audience. As technology advances, the tools and methods for developing and utilising personas will continue to evolve, offering even more sophisticated ways to understand and engage with users. Ultimately, the key to successful experience design lies in the ability to see through the eyes of the audience, fostering empathy and insight that drive meaningful and effective solutions. By embracing this approach, we can ensure our designs meet real needs and create lasting, positive interactions.